Friday, 30 October 2009

Deciding a brief



I will now be specifically looking into the processes behind character generation and development for display, cinema and the gaming industries. I will produce designs, a character history, a story board and a model to illustrate my concept. So far I have looked to Insomniac games and several animated films for inspiration. The character development in these fields work from a given concept, description or background story so I feel that I too should choose an existing work to interpret a character from.


The level of research into the concept and appearance of a film or game is often far more in-depth than what will appear in the final production. Depending on the scale of the concept, entire fictional worlds have to be developed in order for the modelling team to understand exactly what the director or author visualises. A good example of this process is the Jim Henson film, The Dark Crystal, taking five years in total to complete. The artwork and characters for the film were actually created before the plot, with their strong look and feel inspiring the puppet makers and director to bring these to life.

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