Having watched the techniques of Carlos Huante, a creature designer I mentioned in my earlier research, volumes 1&2 of his DVD demonstrate his development process from initial concept through to digital rendering. I found his drawing methods more abstract than mine as he had no reference material for his character creation, simply making it up as he went. This DVD was less relevant to me as his creature was non-human, incorporating many influences from plants and animals.
However, his use of photoshop for cleaning up a drawing and applying colour was very similar to what I have been doing. He suggests selecting areas and using the mask tool when applying colour to make sure your paint brush does not run into other sections of the drawing. He also shows how he uses an overlay of transparent colour to adjust the overall tone to finish. I have then applied these points to my own drawing in Photoshop. In particular, his method of re-rendering outlines and applying highlights to make the colours "pop" made a difference to my second attempt of rendering in photoshop.
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